Proximity will no longer determine who you spend your time with. In this blog I summarize how Augmented Reality (AR) and Virtual Reality (VR) have changed and questioned the very fundamentals of physics and social engagements.
Augmented & Virtual Reality in Asia-Pacific - The Next Frontier
[fa icon="calendar'] 08 Dec 2016 / by Ashish Limaye posted in Augmented Reality, Virtual Reality, Tech, AR, VR, News, Technology, Vcommerce
Virtual Reality commerce transforms the way customers shop
[fa icon="calendar'] 14 Oct 2016 / by Charly Levene posted in VR, Vcommerce
Have you ever witnessed a virtual reality virgins’ reaction from trying VR for the first time? It usually consists of a ‘wow,’ (sometimes a squeal) or just pure delight. It is no wonder that Google, Nielsen and a whole host of researchers are finding conclusions from studies that Virtual Reality and 360 degree video have a direct, and significant impact on customer engagement. In comparison to standard 2D video, we are seeing not only a higher CTR, increased completed video views, but now also increased brand recall, and greater content recall.
Importance of Spatial Audio In VR Content
[fa icon="calendar'] 29 Sep 2016 / by Oliver Kadel posted in 360, VR, Spatial Audio
Hearing is fundamental to our perception of the surrounding world. Achieving this effect in virtual reality requires audio that sounds real and authentic. Implementing spatial audio to create full immersion in 360° video or interactive VR requires capturing audio or a physical acoustic modeling of the space where the scene takes place. An appropriate soundscape can provide the quickest path to immersion for just about any VR experience, and even removing the visual element, still enables us to sufficiently perceive the surrounding world - giving us a sense of space, time, and presence. In contrast, the silent experiences, or the ones with incongruent sound would break the sense of presence and immersion, thus immediately removing the suspension of disbelief, and as a result substantially degrading the overall experience.
How Virtual Reality Will Change the World
[fa icon="calendar'] 28 Sep 2016 / by Daniel Cheetham posted in Virtual Reality, AR, VR, MR, Virgin
On 3rd October, 2016, our own Daniel Cheetham, Chief Interactive Officer at Happy Finish, will be speaking alongside the likes of Sir Richard Branson and many other innovative leaders in various creative fields, at the inspiring Virgin Disruptors conference held in London. The event focuses on creating tangible change across businesses and the world through a full schedule of stimulating speakers and interactive installations shared by like-minded changemakers. Tickets are on sale here; grab yours quick so you don't miss out on this extraordinary event!
Leading up to the event, Daniel spoke with Virgin Content Executive, Natalie Clarkson, to discuss how virtual reality is quickly reaching a point where it will change the way we live our lives.
Pushing Stereo 360 Boundaries with Nokia OZO
[fa icon="calendar'] 09 Sep 2016 / by Jamie Mossahebi posted in 360, VR, OZO
The OZO Introduction: Training With Nokia
At the beginning of this year, the Happy Finish VR team and I were excited to be introduced to the newly-released Nokia OZO 360 camera. After partaking in a training course from Nokia’s USA and Finnish team, we were eager to get an OZO back to our UK office to road test it and really see what made it tick. With new 360 shooting options arising every week, it’s necessary to test out every new set-up as hard as possible before trusting it on a commercial shoot, OZO being no exception. Upon arrival back to London, we were all set with an OZO of our own to see exactly what it was capable of.
Streaming VR at the Rio Olympics
[fa icon="calendar'] 05 Aug 2016 / by Alaster Armitage posted in 360, VR, Olympics
Rio 2016 has just begun! Coverage is going to be everywhere and for those of us who just can’t get enough Olympic goodness this year we’re going to have a lot more platforms beyond just our TV to watch it, thanks to a massive shift in technology developments.
The Three Pillars of Creative Retouching for 360 VR
[fa icon="calendar'] 28 Jul 2016 / by Sophie Morrison posted in 360, VR, Retouching, 360 degree video
360 Degree Video: Creative Potential Waiting to Explode
Tate Modern recently released the 360 degree film we created to promote their latest Georgia O’Keeffe exhibition. So far, the video is their most watched piece of content ever, with over 3 million views. But it’s not all about views and return on investment, as a retoucher, the concept of working in 360 is something that really excited me when I first encountered VR several years ago. To me it had so much creative potential waiting to explode into the advertising and marketing world; I was hooked from the start.
The New York Times VR Film 'The Displaced' Wins the Lions Entertainment Grand Prix
[fa icon="calendar'] 15 Jul 2016 / by Simon Gosling posted in 360, VR, 360 degree video
The NYT VR project from The New York Times won not one, but two Grand Prix awards at Cannes Lions Festival last month, with the individual virtual reality film "The Displaced," earning the top prize in the revamped Lions Entertainment contest and the Grand Prix in Mobile that the NYT VR app itself won.
2016 was my 20th year in Cannes, and it sure has changed over the years! What was once, effectively, a celebration of the world’s best TV ad in a town full of ‘Mad Men’, now sees the arrival of technology companies. This is merely a natural response to the increased role and impact that technology has in our lives as well as the changing expectations of today’s consumers with how they want brands to interact with them.
#ArtTech: How Technology Is Impacting The Art World
[fa icon="calendar'] 13 May 2016 / by Simon Gosling posted in 360, VR, Technology, Art, arttech
Science and art are different manifestations of the same human urge to enquire, explore, and understand our place in the Universe. Recently I wrote a blog about the #fashtech movement, which charts and celebrates the convergence of fashion and technology.
Let’s now look at 5 examples of how #arttech is impacting the way that we experience, create and consume art.
My Top 5 #FASHTECH Innovations
[fa icon="calendar'] 28 Apr 2016 / by Simon Gosling posted in Virtual Reality, 360, VR, Fashion, fashtech, Technology
Just recently I’ve noticed the increased popularity of the #fashtech movement, which charts and celebrates the convergence of fashion and technology. When you think about it, the two have much in common; both constantly reinventing themselves to stay relevant, desirable and innovative.
D&AD Festival 2016
[fa icon="calendar'] 22 Apr 2016 / by Happy Finish posted in VR, Event, Creative Content
We're always proud to be supporting D&AD, and this year is no different. We've had an amazing week at the D&AD Festival showcasing our latest content and meeting lots of great creatives at our stand. With virtual reality a hot topic amongst many, we were in great demand with a full house at our VR workshop, led by Simon Gosling.
Here's a sneak peak from our stand this week, and keep an eye out for the full blog next week!
VR is Inception for brands. Use wisely.
[fa icon="calendar'] 08 Mar 2016 / by Stuart Waplington posted in Virtual Reality, VR, Content
I have always been interested in Virtual Reality. I played my first computer game by typing it out, line by line, in the BASIC coding language into a Spectrum ZX81[1]. Virtual Reality made a brief appearance in amusement arcades in the late 1980s and then disappeared again due to latency, reliability and expense. Since then I could hardly wait for the full immersive experience and it has been a long time coming.
So fast forward to 2012 and I find myself running a company called Happy Finish where we produce a lot of imagery and computer generated animations for global brand advertising, and finally the Oculus Rift appears on kickstarter, and Virtual Reality is about to emerge from its long hibernation in university research departments and back into the commercial arena.
5 Tips: How to use a Google Cardboard for Virtual Reality Content?
[fa icon="calendar'] 12 Feb 2016 / by Arnaud Baernhoft posted in Virtual Reality, 360, VR, Cardboard, Content
So you’ve heard all the hype about using Google Cardboards (GC) for watching virtual reality (VR) content, you’ve unwrapped your first one, but how do you use it? Where do you start?
Well it works with a mobile smartphone, so you will need one of those for sure, and fear not, they're not all plain brown, the branding options are endless.
These 5 tips will help you make the best out of yours in no time, and soon you’ll be bringing it to all your parties (real parties).
Five highlights from Cristal Festival 2015
[fa icon="calendar'] 16 Dec 2015 / by Simon Gosling posted in Virtual Reality, AR, VR, Cristal, Content
Photograph by ©Nikola Krtolica used with kind permission of http://nikola-photographe.com
Last week, I was kindly invited by Cristal Festival to give a keynote presentation about VR & AR, in which I:
- Explored the ways in which these new technologies enable brands to communicate with consumers in new exciting and immersive ways.
- Shared with the audience some projects Happy Finish has created, with our clients and partners, throughout 2015.
- Discussed how VR is already maturing, developing its own storytelling and narrative styles.
- Looked at the impressive cost savings and ROI stats that brands can enjoy with VR solutions and campaigns.




