I have always been interested in Virtual Reality. I played my first computer game by typing it out, line by line, in the BASIC coding language into a Spectrum ZX81[1]. Virtual Reality made a brief appearance in amusement arcades in the late 1980s and then disappeared again due to latency, reliability and expense. Since then I could hardly wait for the full immersive experience and it has been a long time coming.
So fast forward to 2012 and I find myself running a company called Happy Finish where we produce a lot of imagery and computer generated animations for global brand advertising, and finally the Oculus Rift appears on kickstarter, and Virtual Reality is about to emerge from its long hibernation in university research departments and back into the commercial arena.




